Home |
Search |
Today's Posts |
#1
![]() |
|||
|
|||
![]()
I don't know whether I'm asking for something you folks consider
industry trade secrets, but could somebody explain to me how that big, boomy, bright, full "radio sound" is achieved? My ears love uncompressed music as much as the next audiophile's, but under some circumstances, like while driving and listening to my compilation CD-Rs, FM radio-style compression is preferable. Moreover, some tracks simply sound magical with that compressed, booming radio sound -- think "Cruisin'" by Smokey Robinson. :-) So, sitting in the company of CEP 2.0's hard limiter and dynamics processing functions here at home, I'm wondering if that kind of sound can be duplicated, or at least closely immitated, in my livingroom. It should be stated that while I've never set foot inside a real radio studio, I have a fair understanding of how this processing works from lots of reading and a technically-oriented mind. I.e., what compression/expansion do as opposed to hard limiting, how thresholds and ratios and compensation gain relate to them, the roles attack, release, and lookahead times play in affecting the punchyness in the output, the fact that everything above happens independently yet simultaneously to different frequency ranges (multi-band compression) which partly overlap (crossover?), etc. I just lack the expertise and experience real engineers have to make all those things work in harmony to produce a true "radio" sound without breathing and pumping. g That's why I'm here. At http://www.snpp.com/staff/brian/drc/, I've uploaded a few GIFs showing the DRP options offered by CEP 2.0. While genuine multi-band DRP is not possible in this program, it does permit you to define the low and high frequency cutoffs for each DRP action. Theoretically, then, it should be possible for me to achieve "multi-band" compression by performing DRP in multiple passes, once for each band. Anyone have any hints on where I might start? Like tips on what compression/expansion ratios, thresholds, compensation/output/ input gains, and attack/release/lookahead times are best applied to each band, etc., if I could achieve something like the sound that well-engineered classic rock/oldies/pop/new age stations exhibit (big, booming, and larger than life -- but not *totally* dead dynamically, like soft rock stations engineered to be heard through alarm clock radios)? Of course, I realize that beggars can't be choosy. :-) I'd really appreciate any pointers this group might have. P.S. - Something I'm vastly ignorant of is where the low & high cutoff points fall for each band in the multi-band compressors used by most stations -- as well as how MANY bands they usually have to begin with, and by how many Hz/kHz they usually overlap (crossover?). Info here would likewise be very much appreciated. Brian __ E-mail address munged to avoid spammers. If you wish to respond privately, replace 'moon' with 'sun'. |
Thread Tools | Search this Thread |
Display Modes | |
|
|